Projects in Audio Engineering
This semester-long course introduces students to audio engineering. Students learn about the physics of sound, as well as techniques for protecting hearing while working with audio. Students will learn about the history of recording technologies, as well as techniques for evaluating audio hardware, such as microphones and speakers. Students will also learn about the four stages of professional music recording projects: recording, editing, mixing, and mastering. Using Audacity, an open-source recording and mixing program, students will practice the techniques used by sound engineers to produce multitrack recordings. Students learn about the difference between proprietary, open source, and free software licenses, as well as the most popular Digital Audio Workspace software used in the profession. Students will also learn about intellectual property issues involving audio, particularly when using other people’s music. Through a series of engaging handsâ€on projects, students will learn the fundamental concepts of audio engineering. A series of interviews with professional audio engineers will give students a sense of the opportunities and requirements for pursuing careers in the field.
This course is partially aligned to Washington State Recording Arts and Sound Reinforcement Tech CTE standards.